TimeDrop

Season complete26 Sep to 13 Oct

The final three

30 players, 12 sessions and one clock each. When the final fight ended, these three were still standing.

KaNukei, ymis and Eesdesesesrd on the Peak of Four after the final
The Peak of Four (or rather three now)The final three, right after the last fight

The winners

Twelve sessions, still on the clock at the end. Click a winner for their skin and channels.

The final three on the Peak of Four under the northern lights
The Peak of Four (or rather three now)One more for the album

Fun facts

Straight from the server's records. Click a name to see that player.

How the clock ran out

Who went out in which session.

Where to?

Everything on the site, one click away.

Everyone in the season

Thanks for playing. Click anyone to see their skin and channels.

All players

Players

How everyone finished

Final results after Session 12. Live badges check Twitch every few minutes. Every season number is in the Database.

Database

Every number from the season

Straight from the server’s time ledger. Sort any column, search anything, filter by session and download a table as a CSV.

How it works

The rules of the clock

Everything that moves your time, in plain words. For the exact wording, the Rules are the final say.

The clock

How your time works and what takes it.

Sessions

Your timer runs during official sessions only. Between them, and during pauses, it is frozen.

Death

Every death costs time, whatever killed you. If a player did it, part of the loss goes to them.

Zero

At zero you are eliminated and return as a spectator. Only a Reclamation gets you back in.

Your display

Action bar, player list or boss bar. /timer shows your balance and switches them on and off.

Unclaimed time30s

When a player dies with nobody to credit, from a trap, a mob or their own mistake, a purple aura settles where they fell for 30 seconds. Right click it to take the time. Anyone nearby can, including the player who died, if they get back in time.

Catching up

If you are far behind someone and you kill them, you keep the full amount with no cut taken. It is there to help you catch back up.

Between sessions. The server stays open as a free for all at timedrop.ender-zone.com. Practise the kit and hang out with the community.

Moving time

Between players, tables and the Vault.

You can send time to another player and a small fee is taken. Bounties and game tables hold stakes until they resolve.

Fees and unclaimed time go to the Vault, which staff use to fund events. Time only ever moves between accounts, nothing removes it from the server.

Shops, loans, gambling and private deals are all allowed, and so is scamming. Staff do not enforce agreements or debts. Real money for in-game time or items is banned.

Nothing farms time. Mobs, crops, fishing and grinders make none of it. Some time items can be crafted, the rest comes from exploring, milestones and events.

Every item in one place. Values, recipes and what each one is used in are all under Items, and in game with /ia.

Other players

Bounties, blades, combat logging and revival.

The Bounty Writ

Right click to see open bounties or place one on a player. Several people can add to the same bounty, and one valid kill takes all of it.

The Ceremonial Bladeup to +3h

Sneak and swap hands to prime it. A primed hit takes three hearts through any armour and a kill pays up to three hours. Strike and miss the kill and it costs you 45 minutes, and a charge you never use is simply spent. A Bottle of Time recharges it.

Reclamationback with 6h

A Reclamation Watch and a Respawn Anchor start a group ritual to bring back an eliminated player. Three offerings, several players, and three hours off the clock of whoever finishes it. The anchor is destroyed. Interrupted, the offerings come back.

Invisibilitykill credit

Kill someone while the effect is running and the death message will not name you. That is all it hides. You stay on the player list and everywhere else the server shows you.

Before you fight

The Rulebook caps what you can bring. No netherite armor or swords, no end crystals, capped enchants, one Totem of Undying and two enchanted golden apples per engagement, and no elytra mid fight. Ender pearls cannot be thrown at all. Teams stop at four, and six is the most that can fight together.

Combat tags. Player damage starts a short tag. Logging out while it runs is combat logging, which the Rulebook bans. A mannequin of you stays standing where you logged off, and whoever is there decides whether to kill it and take what you were carrying. If it dies, the death is yours.

The Mace

One on the server, and it has to be earned.

The Mace

The Mace can only be made once a heavy core is charged. Hold the core in your offhand while you fight.

IIIIII

The core takes a mark every time you kill a player while holding it. Killing the same person again does nothing, so you need three different players. The recipe unlocks on the third mark. Farming teammates or arranging kills to charge it wipes your progress.

One only

There is exactly one Mace on the server. Duplicating it by any means is banned.

What enchants it can have

Density, Breach and Curse of Vanishing are banned on it. Wind Burst is allowed.

Breaking it. The Mace will not break from normal use or damage. Destroying it takes real effort, and once it is gone the recipe stays locked unless staff decide to open it again.

The house

Three card games, played for time.

A table kit places a table on clear ground. Pick the finish and the dealer, then invite players. Buy-ins and wagers are held until the game ends, and the owner can pack an empty table away.

Blackjackup to 3

Beat the dealer without going over 21. Hit, stand or double on your turn.

Texas hold'emup to 4

Rotating blinds, private cards, four betting rounds, main and side pots.

Liar's Deck2 to 4

Play face down and claim the card matches the table rank. Challenge a claim you do not believe. Last player standing wins.

At the table. Your hand is visible to you only.

Timefall

The dangerous one, and the best loot in the game.

Before it starts

Staff pick an open spot in the Overworld and announce the location early, so everyone can get there.

During the event

Waves cross the ground and open rifts one at a time. The pulses have several effects, so be careful around them. Listen for each new rift.

What drops

Rifts release Unstable Time and other valuable loot. None of it is claimed, so whoever reaches it first can take it.

Getting out

Unstable Time only becomes Condensed Time if you leave the event alive with it. Die holding it and it is back in play.

Kills in the zoneworth more

A kill inside the Timefall area is worth more than a kill anywhere else, on top of whatever they were carrying. Everyone is there for the same loot, so expect to be fighting for it while the rifts are still going off.

Come prepared. Bring supplies and a way out.

Items

Everything you can hold

Pick an item to see what it does, what it costs and where it gets used. Arrow keys flip through them. The same list is in game under /ia.

Rules

Rulebook v1.3

Search it, jump to a section, or copy a rule straight into chat.

Open the original